Wiley Symbian OS Internals: Real-Time Kernel Programming (Oct.20

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Table of Contents Chapter 1 Introducing EKA2. 1.1 The history of EKA2. 1.2 Basic OS concepts. 1.3 Symbian OS design. 1.4 Summary. Chapter 2 Hardware for Symbian OS. 2.1 Inside a Symbian OS phone. 2.2 System on Chip (SoC). 2.3 Random Access Memory (RAM). 2.4 Flash memory. 2.5 Interrupts. 2.6 Timers. 2.7 Direct Memory Access (DMA). 2.8 Liquid Crystal Display (LCD). 2.9 Audio. 2.10 Power management. 2.11 Summary. Chapter 3 Threads,Processes and Libraries. 3.1 What is a thread? 3.2 Nanokernel threads. 3.3 Symbian OS threads. 3.4 What is a process? 3.5 DProcess class. 3.6 Scheduling. 3.7 Dynamically loaded libraries. 3.8 Summary. Chapter 4 Inter Thread Communication. 4.1 Client-server ITC. 4.2 Asynchronous message queues. 4.3 Kernel-side messages. 4.4 Publish and subscribe. 4.5 Shared Chunks & Shared I/O buffers. 4.6 Summary. Chapter 5 Kernel Services. 5.1 Objects and handles. 5.2 Services provided to user threads. 5.3 Example user-accessible services. 5.4 Services provided by the kernel to the kernel. 5.5 Timers. 5.6 Summary. Chapter 6 Interrupts and Exception. 6.1 Exception types. 6.2 Exceptions on real hardware. 6.3 Interrupts. 6.4 Aborts, traps and faults. 6.5 Summary. Chapter 7 Memory Models. 7.1 The memory model. 7.2 MMUs and caches. 7.3 The memory model interface. 7.4 The memory models. 7.5 Programmer APIs. 7.6 Memory allocation. 7.7 User memory. 7.8 Low memory. 7.9 Summary. Chapter 8 Platform Security. 8.1 Introduction. 8.2 Platform security architecture. 8.3 Unit of trust. 8.4 Capability Model. 8.5 Data caging. 8.6 Summary. Chapter 9 The File Server. 9.1 Overview. 9.2 The file server client API. 9.3 The file server. 9.4 File systems. 9.5 Summary. Chapter 10 The Loader. 10.1 E32 image file format. 10.2 ROM image file format. 10.3 The loader server. 10.4 Kernel-side code management. 10.5 Summary. Chapter 11 The Window Server. 11.1 The kernelΓ??s event handler. 11.2 Different types of events. 11.3 How WSERV processes events. 11.4 Processing key events. 11.5 Processing pointer events. 11.6 Client queues. 11.7 A simple handwriting animation DLL. 11.8 Window objects and classes. 11.9 Properties of windows. 11.10 Drawing to windows. 11.11 Direct screen access. 11.12 Platform Security in WSERV. 11.13 Summary. Chapter 12 Device Drivers and Extensions. 12.1 Device drivers and extensions in Symbian OS. 12.2 Kernel extensions. 12.3 The hardware abstraction layer. 12.4 Device drivers. 12.5 Differences between EKA1 and EKA2. 12.6 Summary. Chapter 13 Peripheral support. 13.1 DMA. 13.2 Shared chunks. 13.3 Media drivers and the local media sub-system. 13.4 Peripheral bus controllers. 13.5 MultiMediaCard support. 13.6 USB device support. 13.7 Summary. Chapter 14 Kernel-side Debug. 14.1 Overview. 14.2 Architecture. 14.3 The kernel debug interface. 14.4 Target debugger agents. 14.5 Stop-mode debug API. 14.6 Kernel trace channel. 14.7 Summary. Chapter 15 Power Management. 15.1 Power states. 15.2 Power framework. 15.3 Typical power management. 15.4 Managing idle time. 15.5 Advanced power management. 15.6 Summary. Chapter 16 Boot Processes. 16.1 Operating system startup. 16.2 Alternative startup scenarios. 16.3 Operating system shutdown. 16.4 Operating system sleep and wake-up events. 16.5 Summary. Chapter 17 Real Time. 17.1 What is real time? 17.2 Real time operating systems. 17.3 EKA2 and real time. 17.4 Real time application Γ?? GSM. 17.5 Personality layers. 17.6 Summary. Chapter 18 Ensuring Performance. 18.1 Writing efficient code. 18.2 Maintaining real-time performance. 18.3 Summary. Appendix 1. Appendix 2. Appendix 3.

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