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  1. James M. Van Verth, Lars M. Bishop, ?Essential Mathematics for Games and Interactive Applications: A Programmer's Guide?
  2. James M. Van Verth, Lars M. Bishop, ?Essential Mathematics for Games and Interactive Applications: A
  3. James M. Van Verth, Lars M. Bishop, «Essential Mathematics for Games and Interactive Applications: A Programmer's Guide»
  4. Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
  5. Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
  6. Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
  7. Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
  8. Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (Repost)
  9. Essential Mathematics for Games and Interactive Applications, 2 Ed: A Programmer's Guide (repost)
  10. Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals)
  11. [share_ebook] Wiley.Smart.Card.Applications.Design.Models.for.Using.and.Programming.Smart.Cards
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  13. Thiagi's 100 Favorite Games (Pfeiffer Essential Resources for Training and HR Professionals)
  14. [request_ebook] Uva's Rigging Guide for Studio and Location
  15. [share_ebook] MATLAB Guide,Second Edition,Desmond J. Higham etc,Society for Industrial and Applied Mathematic,2005
  16. Beyond E-Learning: Approaches and Technologies to Enhance Organizational Knowledge, Learning, and Performance (Pfeiffer Essential Resources for Training and HR Professiona)
  17. Essential MATLAB for Engineers and Scientists, Third Edition
  18. Advanced Mathematics for Engineering and Science by C. F. Chan Man Fong
  19. Essential MATLAB for Engineers and Scientists, Third Edition
  20. Essential Java for scientists and engineers

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