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  1. Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) by Ron Fosner
  2. Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) by Ron Fosner
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  14. High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics) (The Morgan Kaufmann Series in Computer Graphics)
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  18. Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
  19. Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
  20. [share_ebook] Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics)

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